Final Fantasy IV PSP: Complete Collection Play Order

Play Final Fantasy IV first, Interlude second and The After Years last in the PSP Complete Collection. The package contains connected chapters of the same story world, not four numbered Final Fantasy games.

Glowing blue crystal, sword and staff beneath an airship and the moon
Original AI-generated editorial illustration for EMUspace; not a gameplay screenshot.

That order protects the original adventure’s discoveries and gives the later chapters their intended context. If you are choosing an RPG rather than identifying an edition, our PSP RPG recommendations compare several different styles.

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What is in The Complete Collection?

The PSP package includes Final Fantasy IV, the sequel The After Years and the connecting chapter Interlude. It presents the adventure with revised artwork, a widescreen presentation and soundtrack options. The story of the main game follows Cecil and a changing group of companions.

The word “Complete” refers to this collection’s Final Fantasy IV material. It does not mean the entire Final Fantasy series or every feature of every other version. Knowing that distinction is useful when a shop listing or library entry shortens the title to “Final Fantasy IV.”

Before following a guide, confirm it discusses the PSP collection. A walkthrough for a different remake may refer to systems or presentation details that do not match what you see.

Why IV, then Interlude, then The After Years?

The original IV establishes the people, places and conflicts. Interlude bridges that story and the later sequel. The After Years revisits the world after the original events and introduces another generation. Starting with it can reveal consequences before you have seen their causes.

For a first playthrough, finish the main game before browsing detailed sequel summaries. Even a character list can reveal more than you intended to learn. You can use a spoiler-light guide for mechanics without consulting a full plot timeline.

Returning players can begin with the chapter they actually want to revisit. The recommendation above is about narrative context; it is not a requirement to prove that you completed every earlier chapter before enjoying the next.

PSP collection versus 3D remakes and Pixel Remaster

The Complete Collection is the PSP package. A 3D remake or Pixel Remaster is a separate release, with its own feature set and supported platforms. They should not be treated as alternate names for the same game file.

If your interest is specifically the connected IV storyline on PSP, the collection makes sense as a package to investigate. If your interest is a feature advertised by another edition, verify that edition directly rather than assuming the word “Complete” includes it.

The same caution applies to Final Fantasy III on PSP, which is a different numbered adventure. Similar artwork, franchise naming and a shared platform do not create a direct story sequence between III and IV.

A calm way to begin the campaign

Pay attention when the party changes. Instead of continuing the same battle routine automatically, inspect the current characters’ abilities and equipment. Make a new plan around the tools you actually have.

When an encounter becomes difficult, first check whether you understand its pattern and your available responses. Repeating battles for more levels may help in some situations, but it is a poor first diagnosis if the real issue is an overlooked ability or equipment choice.

Keep a short note of the current objective when you stop. A story-focused RPG can be difficult to resume after a week if you remember the battle system but not why you entered the dungeon.

Save deliberately between longer sessions

Use the game’s own save system as the main record of your campaign. Before a major change of direction, keep an earlier save where the game permits it. Avoid overwriting every useful point with the same uncertain position.

On iPhone, follow the PSP setup guide for your own supported copy. EMUspace Pro offers additional Save/Load and Autosave on Exit tools, but those represent emulator state rather than a guarantee that a different edition can read your progress. Treat each edition and chapter’s saving behaviour as something to verify inside the game.

Sources and edition notes

This guide discusses the original PSP releases. Publisher articles about later reissues are used for historical context; reissue features are not assumed to exist in the originals or in EMUspace.