PS1 Action Adventures: MediEvil or Soul Reaver?
Choose MediEvil for a macabre adventure with a comic streak. Choose Legacy of Kain: Soul Reaver for a more solemn gothic story and exploration shaped by its supernatural world.

Skeletons, ruins and dark scenery do not make the two experiences interchangeable. Their tone is the best starting distinction. If you specifically want survival pressure and scarce resources, look at our PS1 horror guide instead.
On this page
MediEvil: an unlikely hero in Gallowmere
MediEvil follows Sir Daniel Fortesque, an undead knight brought back during Zarok’s threat to Gallowmere. The original PS1 game combines a spooky setting with an intentionally eccentric hero.
Choose it if the idea of an awkward skeleton embarking on an adventure makes you curious. The comic tone is part of the attraction, not an incidental break from an otherwise grim story.
In a new area, take time to observe the surroundings before rushing towards the next enemy. A distinctive location is easier to remember if you connect it with a route or objective instead of treating it as scenery between fights. If you enjoy searching levels for details, that habit can make the adventure more satisfying.
Soul Reaver: listen to the story and inspect the world
Soul Reaver centres on Raziel and the world of Nosgoth. Its identity is closely tied to its characters, dialogue and the relationship between material and spectral spaces.
Choose it when you want the narrative atmosphere to be a major reason to continue. Listen to conversations and pay attention to how a location is framed. If your aim is simply to move rapidly from one fight to another, you may miss much of what makes this particular adventure memorable.
When a route appears blocked, examine the environment before assuming you need to search a walkthrough. Ask whether the obstacle is an unavailable ability, a missed path or a problem related to the world’s supernatural rules. These are more useful questions than repeatedly checking the same corner without a hypothesis.
Choose by tone and curiosity
Our recommendation is MediEvil when you want dark fantasy with humour and a distinctive central character. Recommend Soul Reaver when the appeal is a sustained gothic mood and an unfolding story.
Both can fit a player who enjoys exploration, but the reason for exploring may differ. You may want to discover the next strange corner of Gallowmere or understand more of Nosgoth and Raziel’s situation. Choose the motivation that would bring you back after a break.
If you prefer a brighter exploration-led game, compare the original Spyro trilogy. If you want side-view exploration, our Castlevania edition guide offers another option.
MediEvil, Resurrection and modern remasters
The original MediEvil is a PS1 game. MediEvil: Resurrection is a later PSP reimagining, and the modern remake is another release. A matching hero or setting does not mean a guide applies to all three.
Soul Reaver likewise has later remastered releases. Features shown in those editions should not be assumed in the PS1 original. Match the title, platform and edition before following control instructions or expecting a particular presentation option.
Keep your progress associated with the game you actually started. This article does not promise save conversion or interchangeability between an original and its later version.
Make exploration easy to resume
When ending a session, leave yourself a short note about the last important discovery and the route you want to inspect next. “Return to the blocked upper path” is more actionable than “continue exploring.” Avoid writing down major plot revelations if you share notes with someone playing for the first time.
Use the game’s normal save system, then verify your latest progress point. The EMUspace PS1 guide covers setup for your own supported copy. Optional Pro save states can help with interruptions, but a reliable note still matters when you no longer remember what you were trying to do.
Keep exploring
Sources and edition notes
This guide discusses the original PS1 releases. Publisher articles about later reissues are used for historical context; reissue features are not assumed to exist in the originals or in EMUspace.
- PlayStation: interview with MediEvil designer Chris Sorrell
- PlayStation: interview with Soul Reaver director Amy Hennig
For another kind of PS1 exploration, see our Tomb Raider play-order guide. Its deliberate jumps and route planning offer a useful contrast to the combat and puzzle rhythms discussed here.