Tony Hawk’s Pro Skater 2 PS1 Cheats and Button Codes

For these original PS1 Tony Hawk’s Pro Skater 2 codes, pause during play, hold L1 and enter the sequence without releasing L1. A screen shake confirms many successful entries. Start with one effect, resume and check what changed before adding another.

An anonymous helmeted skateboarder performs an ollie over a concrete skatepark ramp.
Original AI-generated editorial illustration for EMUspace; not a gameplay screenshot.

Check the game and platform first

This page covers Tony Hawk’s Pro Skater 2 on the original PlayStation. It does not cover the Tony Hawk’s Pro Skater 1 + 2 remake, THPS2 on Dreamcast or PC, or the Game Boy releases. Large cheat pages sometimes combine several platforms, so a page title alone is not enough to identify the correct table.

These are built-in controller sequences, not hexadecimal memory patches. You do not need to find a GameShark menu to enter them, and the instructions do not establish support for an external cheat engine in EMUspace.

The input procedure

  1. Load a normal session of the original PS1 game.
  2. Pause the game during play.
  3. Press and hold L1.
  4. Tap each listed button or direction in order while L1 stays held.
  5. Release L1, look for confirmation and resume to check the effect.

Cross is written as X below. “Up” and “Right” refer to the directional pad, not to moving a cursor to a menu item. A comma separates distinct presses. For repeated buttons, release between taps so the game receives more than one input.

A useful selection of PS1 codes

Each row uses the paused-game procedure above. Keep L1 held for the complete sequence.

EffectSequence
Special meter stays fullX, Triangle, Circle, Circle, Up, Left, Triangle, Square
Slow-motion tricksCircle, Up, Triangle, Square, X, Triangle, Circle
Toggle bloodRight, Up, Square, Triangle
Faster game speedDown, Square, Triangle, Right, Up, Circle, Down, Square, Triangle, Right, Up, Circle
Wireframe presentationDown, Circle, Right, Up, Square, Triangle

Full special changes access to special tricks; it does not mean every attempted landing succeeds. Slow-motion and faster-speed effects change the feel of a run, so avoid using their results as a direct comparison with an ordinary score attempt.

Wireframe is a presentation experiment rather than a progression shortcut. Try it in a familiar area where you already understand the ramps and rails, then return to normal presentation before learning a new route.

The broad unlock code

For a separate experimental save, pause during play, hold L1 and enter:

X, X, X, Square, Triangle, Up, Down, Left, Up, Square, Triangle, X, Triangle, Circle, X, Triangle, Circle.

Original PS1 references describe this as an “unlock almost everything” code. It opens a broad set of content and affects progression. After successful entry, use End Run to see the resulting unlock notices. Treat the wording carefully: it is not a promise that every gap, character or completion flag is now satisfied.

If your goal is to explore parks immediately, this can be useful. If your goal is to earn the career objectives in order, keep that playthrough separate. A code that exposes content cannot recreate the experience of unlocking it through normal play.

Troubleshooting a missed sequence

First check L1, since accidentally releasing it interrupts the required input condition. Then verify whether the sequence is meant for the pause screen or a different screen. This page intentionally leaves out codes with different entry contexts instead of mixing them into one table.

On a modern controller, map the PlayStation symbols before trying a long code. The lower face button is Cross/X in the PS1 layout, but a controller’s printed letters may tell a different story. Our iPhone controller setup guide covers connection basics; use your actual mapping for the game inputs.

For a repeatable check, start a fresh run and enter only one short code. If it works, the general setup is likely correct. If it does not, changing several emulator options at once is less helpful than verifying the pause state and mapped buttons.

Returning to an ordinary session

Keep a normal pre-cheat save. Restart the game, disable any enabled game cheat options and load that clean save when you want ordinary progression. Do not resume a save state taken with the effect active and expect a clean session.

Our save-state comparison explains that distinction. The PS1 BIN/CUE guide addresses file organization; changing or replacing disc files is not an appropriate way to undo a saved career unlock.

Common questions

Do these codes work in the 1 + 2 remake?

This page does not cover that remake. Use instructions written for that release.

Do I hold L1 for the entire combination?

Yes. Keep it held while entering every input, then release it after the final one.

Does “unlock almost everything” mean a perfect completed save?

No. It is a broad content unlock, not a guarantee about every career or collectible condition.

Are these personally tested emulator results?

No. They are cross-checked source-based PS1 instructions. Controller mapping and your exact game release still matter.

Sources and scope

Game mechanics were checked against Christoff’s PS1 secrets guide, Neoseeker’s original PlayStation cheat archive, Martin’s Games PS1 cheat demonstration, GameFAQs’ PS1 unlock entry. The starting priorities are editorial recommendations, not a report of a game-specific EMUspace test.